Compendium: Destiny

Far into the future, mankind has been reduced to ruin. Underneath their silent and broken god, the Traveler, what is left of humanity metes out a meager living as dark forces conspire to crush them once and for all. Heroes known as Guardians capable of wielding the Light of the Traveler as a weapon are their first and last line of defense, and they fight to take back their lost worlds and restart the fire of civilization.

This is the story of three heroes, Paladins in an endless crusade against the Darkness and its agents. They will battle across distant worlds, meet mysterious allies, and throw gods from their thrones in the name of saving what remains. This is the tale of how they became legend.

Volume One, Earth
Every legend begins somewhere. Three Guardians rise as the Darkness begins to grow. A war is coming, and stories will be written with blood and steel. Amongst the ruins of an ancient Cosmodrome, the path to salvation begins.

Volume One Google Drive Link

Episode I, A Warlock Rises: In the ruins of the Russian Cosmodrome, a man is risen from the ancient dead. Alongside his Ghost, Kita, the Warlock Koga fights to escape the crumbling facility while being hunted by the region's new rulers-the Fallen House of Devils.

Episode II, A Hunter Rises: Floating amongst the asteroids and debris of the Reef, a woman is resurrected. Fighting reluctantly to escape, Hunter Lisset and her Ghost, Dal, attempt to flee from her former tomb to the relative safety of the Last City.

Episode III, A Titan Rises: Amongst the shattered remains of a Golden Age research facility on Venus, a former robotic soldier is revived. Working with the roguish Hunter Vick and his Ghost, Vesper, Titan Basilisk-15 and his companion, Boudica, battle through the iron fist of the Fallen House of Winter before their window of opportunity is slammed shut.

Episode IV, A Fireteam Rises: Koga, Lisset, and Basilisk are adjusting to their new life as Guardians when they receive orders from the Vanguard. It is in the Hall of Guardians, atop the great Tower that watches over Humanity's last haven, that they will form a team capable of taking the war to the Darkness.

Episode V, Restoration: The new Fireteam travels back to the Cosmodrome that Koga narrowly escaped in order to hunt down a rare piece of crucial technology: a NLS Drive. However, their task becomes far more dangerous when a powerful Fallen leader begins to stalk the Warlock.

Episode VI, Skywatch: A curious build-up of Fallen forces around an ancient array complex in the heart of the Cosmodrome troubles the Vanguard, and the Fireteam returns to the Cosmodrome to investigate the matter. The truth they discover is far darker than any could have realized.

Side Episode I, Mare Imbrium: The City has fought the Hive before, and the great battle that ensued was one of the greatest disasters in its history. Ghost Dal tells the story of the failed attempt to retake the Moon from the Hive, and of the dark Hive God that rose to meet the Guardians.

Side Episode II, The Speaker: Warlock Koga is called to meet with a great and ancient scholar of the Traveler, and the spiritual leader of the City-the Speaker.

Episode VII, Forgotten Shores: The House of Devils is committing to strange scavenging activities in an area of the Cosmodrome known only as the Forgotten Shore. Searching for the truth, the Guardians discover the existence of something far more important, and more ancient, than they could have realized.

Episode VIII, The Last Array: A fireteam of Guardians working for the enigmatic faction known as Dead Orbit has gone silent. The Fireteam is dispatched to investigate the issue, and complete their mission.

Side Episode III, Tempting the Devils: Fireteam Nomad, composed of Hunter Vick, Titan Fria, and Warlock Solomon-12, is on a routine patrol of the Cosmodrome near the great Wall when they stumble upon the best-kept secret the Fallen have-the location of the Devils' Lair, and their machine-god, Sepiks Prime.

Episode IX, The Devils' Lair: The Fireteam is sent to capitalize on Nomad's discovery, and are thrusted into their very first Strike. Between them and their target is an army of angry Devils, and all are willing to fight to the death to protect their powerful machine overlord.

Side Episode IV, Paladins: Returning to the Tower, the Fireteam is met by the Vanguard and given a choice-stay together as a unit, or split up and go their own way. Their decision will mark them forever.


Volume Two, Luna
The Hive's invasion of the Earth cannot go unanswered, and the newly forged Fireteam Paladin will be the tip of the City's spear. Dark things await them on the shattered Moon, an evil that has grown unhindered for centuries. As they fight to beat back the Hive, a mysterious Stranger watches with interest...

Volume Two Google Drive Link

Episode X, Ocean of Storms: The Paladins are dispatched to the Moon for the first time in order to investigate a Guardian who has gone all too suddenly quiet. A corrupted army waits for them, as well as someone else observing from afar...

Episode XI, The World's Grave: The Paladins are sent back to Luna to investigate an ancient Hive repository of knowledge known only as the World's Grave. Delving into the depths of the Hellmouth, the secrets contained there may make the difference in the fight to save the City.

Side Episode V, Beckenstein: As Dal begins to show increasingly erratic behavior after extracting data from the World's Grave, it falls to Kita and Boudica to find the cause and save their friend from having his Light be consumed.

Episode XII, The Sword of Crota: Ikora sends the Paladins into the Hellmouth to find and destroy a legendary Hive weapon that cut a bloody swath through Guardian ranks at the Battle of Mare Imbrium.

Side Episode VI, Discord: While the Paladins head to the Moon to destroy the sword, Ikora meets with one of her agents to discuss disturbing finds on Luna. Something dark is starting to awaken deep in the Hellmouth...

Episode XIII, Shrines of Oryx: A dark facility is discovered in the depths of the Hellmouth that ties Luna with the rest of the Hive's stellar empire. The Paladins are dispatched to desecrate the shrine and sever the connection.

Episode XIV, Chamber of Night: A ritual deep within the Hellmouth is draining the Light from the Traveler, and the Speaker himself orders the Paladins to intervene before it is too late. As the Guardians hurry to stop the Hive, a new mystery is revealed...

Episode XV, The Summoning Pits: With the Hive's dark ritual stopped, desperation forces the servants of the Darkness to create an unstoppable warbeast. With little time left before the Stranger's deadline arrives, the Paladins are dispatched on a strike to defeat the Hive abomination and end the threat.

Volume Three, Venus
The Stranger has called Fireteam Paladin to the misty jungles of Venus, now under siege by the machine armies of the Vex. In the shadow of ruins both human and alien, the Guardians begin a quest that could lead to the restoration of the Traveler, a pathway through the Darkness ending at a place only known in legends: the Black Garden.

Volume Three Google Doc Link

Episode XVI, The Stranger's Call: Koga leads Fireteam Paladins to Venus, hoping to unravel the truth behind the mysterious message sent to him from afar. Amongst the broken ruins of the Ishtar Academy, they will take their first steps on a mission to save the Traveler and prevent a great evil from taking shape...

Side Episode VII, Queen of the Reef: Lisset travels alone into the mists of the Reef, her former home, seeking answers from the enigmatic Awoken kingdom hidden within. The Queen awaits her arrival - it will be a cold homecoming...

Episode XVII, The Ishtar Collective: The Paladins return to Venus to begin their search for the Black Garden. Their first target: an ancient research facility guarded by the uncountable armies of the Vex.

Episode XVIII, The Archive: Koga is sent by the Cryptarchy to crack into a centuries-locked facility deep inside the Ishtar campus. With the House of Winter prowling, searching for the same secrets as the City, Koga will have to work with a veteran Vanguard scout to retrieve the data and return alive...

Episode XIX, The Nexus Mind: The discovery of the Collective's Archive reveals a new threat to the Vanguard; below the surface of Venus. A powerful Vex Mind works to convert the planet into a machine, and it falls to the Paladins to put an end to its plan...

Episode XX, The House of Winter: Cayde-6 tasks the Paladins with a mission of vengeance when the Kell of the House of Winter, Draksis, is discovered in the Ishtar Sink aboard his Ketch, Simiks-Fel.

Side Episode VIII, Hunter Vick and the Heart of a Kell: A tip from a former accomplice sends Vick alone into the Cinders on a quest to find a legendary diamond.

Episode XXI, Winter's Run: A daring prison break from the legendary Prison of Elders has given the House of Winter a new leader to rally behind. It falls to Fireteam Paladin to head back into the Cinders one final time and kill an Archon Priest before it can recover.

Episode XXII, The Gate Lord's Eye: With the House of Winter broken, the Paladins go deep inside Vex territory to find and destroy the great machine required to find the Black Garden.

Episode XXIII, A Debt: Lisset returns to the Awoken with the Eye. A bargain is met, and the final act of the Guardians' quest begins...


Volume Four, Mars
A planet of war, Mars has been a battleground for centuries between the endless armies of the Vex and the legions of a farflung empire come to claim the bones of the Golden Age. Somewhere amongst the shifting sands is the Black Garden, and the Paladins have come to cleanse it of the Dark corruption at its Heart.

This is where they shall become Legend.

Volume Four Google Doc

Episode XXIV, The Exclusion Zone: The Paladins make landfall on Mars only to discover devastation, secrets beneath the shifting sands, and the forces of the Cabal.

Episode XXV, The Buried City: Coming Soon Master Rahool sends the Guardians to find and clear the ancient city of Freehold, where the Golden Age research conglomerate Clovis Bray worked to create wonders.

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